Interactive Software Development

1-Year Program : 1024 Hours

This game development program at the Digital Media Institute at InterTech is an intensive, cutting edge training and development experience.  It gives students a year-long, immersive and project driven curriculum that is rooted in a hands on, learn by doing approach. Students that wish to learn the skills necessary to create gaming environments, 3D assets, game theory, and authoring will complete the program with the technical skills and proficiency that will leave them ready to work. This program focuses on the C# language in visual studio and the Unity Game Engine.

Students spend 350 hour or about 14 weeks on term projects. These projects simulate the industry as students work together to create playable video game demos in for mobile, desktop and browser settings. These group projects along with individual projects throughout the year will be impressive material for graduates to show off their skills to employers. This program is currently in the evenings from 5:30-11:00 p.m. Monday-Friday.


Game Design

Game design is the level making, game mechanics, and the visual look of the game.

Game Programming

Programming for video games allows for you to create endless game experiences.

Careers in Interactive Software Development

Game Designer

Game Designers devise what a game consists of and how it plays, defining all the core elements. 

Game Artist

Games Artists create the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures and clothing.

QA Tester

QA Testers test, tune and debug a game and suggest refinements that ensure its quality and playability, assuring quality in a game and finding all its flaws before it goes public.

Game Programmer

Game Programmers design and write the computer code that runs and controls a game. 

Level Editor

Level Editors define and create interactive architecture for a segment of a game, including the landscape, buildings and objects.

Technical Artists

Technical Artists act as a bridge between the Artists and Programmers working on a game..